Blog

Experiments

Examples of the coding required to create EchoLife

blog_experiments

Theory

Planning and concept development

blog_theory

Research

Concepts and theories regarding A-Life

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Inspiration

Examples of generative art and A-life coding.

blog_inspiration

Development

Echolife development progress

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Key Changes:

  • Changed Motion Tracking functionality. All creatures now flee from any motion detected.

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Key Changes:

  • Improved the way creatures flee from the 'Hunterfish', although they have a habit of sticking in place now...

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Key Changes:

  • The plants are back, and this time they look the part.
  • Pressing 'w' now toggles the bounds of the window. Press 'w' once and creatures will wrap around window, press 'w' again and creatures will bounce on edge.
  • The 'Flatfish' now increases in length everytime it eats another fish.

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Key Changes

  • Updated graphics for all creatures.
  • Disabled motion tracking for time-being to speed development. Clicking that damn 'allow access to webcam' dialogue gets annoying.

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Key Changes

  • The blur and trail effects are back. They are now controllable. Press 't' to toggle trails and 'b' to toggle blur.
  • Motion tracking can be toggled on and off by pressing 'm'.

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About

Echolife is a simple eco-system based upon the principles of Virtual Life and Artificial Intelligence.
Copyright © 2012 EchoLife. All Rights Reserved.
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